Setiawan, Kurnia and Ninawati, Ninawati and Suparman, Meiske Y Creative Innovation for Better Indonesia, Designing Pancasila Snakes and Ladders Game. Creative Innovation for Better Indonesia, Designing Pancasila Snakes and Ladders Game.
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Abstract
Snakes and ladders game was originally made from India by the name Moksha Patam/ Gyan Chauper
(game of wisdom). The ladders represented virtues and the snakes represented evil. The ideals of the game
inspired a version introduced in Victorian England, interpreted and used as a tool for teaching the effects of
good deeds versus bad. At the present moment, snakes and ladders game is used for teaching young children
about various subjects in English, America, Indonesia, etc. The researcher has an idea to design Pancasila
Snakes and Ladders Game to be used as a learning media for students to learn about Pancasila. This research is
an embodiment of visual communication design. It is a multidisciplinary study, combining the fields of design
and educational psychology. The research methods used design thinking process; empathy – define – ideate –
prototype – test. The output of the research was prototype Pancasila Snakes and Ladders Game. The prototype
has been developed and tested in several school and got positive responses.
| Item Type: | Article |
|---|---|
| Subjects: | Penelitian > Fakultas Seni Rupa dan Desain |
| Divisions: | Fakultas Seni Rupa dan Desain > Desain Komunikasi Visual |
| Depositing User: | Puskom untar untar |
| Date Deposited: | 31 Dec 2020 08:18 |
| Last Modified: | 31 Dec 2020 08:18 |
| URI: | https://repotest.untar.ac.id/id/eprint/14032 |
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